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Honna Yuzuki icon

Honna Yuzuki

Yuzuki Honna

Chief Design Officer at Gakugeki Inc.

I got into video production in high school, and to expand my range of expression, I dove into the world of 3DCG.

Creating something from scratch is just amazing!

My Role at Gakugeki

Currently, I serve as the lead designer for the VR-MMO space development at Gakugeki. I am responsible for many areas related to the overall visual design of the space, including PV, UI, and large-scale 3D model creation.

Among these, I handle more than 70% of the visual design, including 3D model creation that determines the "impression" of the space, texture adjustments, and other adjustments and improvements in Unity. I also work with engineers to balance maintaining high-quality visuals while ensuring the processing is lightweight.

With my ability to understand both high-quality design and the basic systems, I am an essential designer for this VR project.

Gakugeki VR venue interior

I first joined here simply out of curiosity. I thought VR development seemed interesting and accepted the invitation. However, after experiencing VR, I developed the desire to create a world where I could see my favorite characters right in front of me. VR offers a sense of immersion that allows you to view detailed movements of the character or object from any perspective, enabling a deeper understanding of emotions and expressions.

However, current VR graphics are too low, which prevents a good immersive experience. From this reality, I aim to achieve a more photorealistic experience that creates the illusion of "being right in front" of the character. I want to create a future where people can freely meet their favorite virtual characters in this realistic space. I am not just a designer, but a CDO at Gakugeki, contributing by deeply understanding user experience and designing emotions.

What Expression Means to Me

The beginning of my inferiority complex.

It made me genuinely happy to finally have something I could proudly call my strength.

The origin of my path toward creative expression.

What I did when I was completely alone.

Freedom from feelings of inferiority that you couldn't change yourself.

If my work can move someone, that would be wonderful.

Skills

Blender
I started 3D with video production in mind but initially struggled. I can model, but I haven't done much with animation or effects. I use this software for model creation at Gakugeki.
After Effects
This was the software that first got me into video production. The magical particle effects fascinated me. Thanks to this, I learned how to create beautiful motion.
Unity
A tool I've been learning recently due to my current job. I'm still figuring things out, but I'm enjoying it—and it's clearly expanded what I can do.
Programming
I can program a bit, but I'm not yet capable of building full-fledged software. I've lightly touched C, JavaScript, Python, and PHP. I plan to learn HLSL to create optimized materials in Unity.
Electronics
Just a light hobby—playing around with sensors, mostly. I'd love to IoT-ify things around me someday.
Server Construction
Some parts of this site, like videos, are running on a server I built myself. I also built a file server with external access. Since I'm strong in coding, I can figure things out by asking AI when needed.

Background

Feb 18, 2004

Born in Sapporo, Hokkaido, Japan.

April 2022

Enrolled in the Department of Electronic and Information Engineering at Hokkai-Gakuen University.

2022

Worked as the editor for a piece that won runner-up at the 39th NHK National University Broadcasting Contest.

July 2023

Joined the Gakugeki Project, which later became Gakugeki Inc.

March 2024

With the project's incorporation, I became Director and CDO (Chief Design Officer) at Gakugeki Inc.

March 2026

Graduated from the Department of Electronic and Information Engineering, Hokkai-Gakuen University.

About This Site

I created this site entirely by myself—from design to implementation. I focused on whitespace and a minimal color palette for clarity.

On the Home page, I introduce my key message to convey my philosophy. In About Me, I structure the content in a logical flow for better understanding. In Works, instead of jumping to different pages, each piece opens in a popup to reduce friction. Tags are used to group works by purpose or software. For Blog, although hosted elsewhere, I fetch articles via RSS for a quick and clear overview, avoiding unnecessary page transitions.

I'd be happy if you find this design easy to view. I want this site to keep growing with me through continual refinement.